Arena
Dominus
A brutal, stat-driven gladiator combat simulator built to test pacing, stamina, damage, and fight flow. No accounts. No fluff. Just send two poor bastards into the pit and see who walks out.
What This Is
Arena Dominus is an early combat prototype focused on fight logic. The goal is to tune round pacing, stamina pressure, damage output, and general flow before piling on extra features people pretend they need.
What To Expect
Randomized fighters, stat-driven outcomes, round-by-round combat logs, and a system that will keep changing as the engine gets tighter. This is a test build, not the polished emperor’s parade.
What We Want
Honest feedback on whether the fights feel fast, brutal, readable, and fun. If something drags, feels cheap, or turns into a stamina snooze-fest, that’s exactly the kind of complaint worth hearing.
Feedback & Updates
Found a bug, saw weird fight behavior, or have a good idea that isn’t completely insane? Send it to the lanista.
Lanista@arenadominus.com